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The decision to have player instructions on the right with the game already running doesn't really communicate and work well. Consider making the main game stay paused and allow the player to decide when to play after reading your instructions. 

Consider a difficulty curve as well, vary the speeds as the game goes on.

Cool cutscene :)

(+1)

This game is so cute I wish I could play on my phone

Ask and you shall receive! 
Mobile sessions will now have some buttons to move around with :)

ty